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- Path: news.internetMCI.com!news-admin
- From: dgentry@vlsi4.racal.com (Dave Gentry)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.hardware
- Subject: Re: CyberGraphX memory (Was: Haynie joins AT team)
- Date: Wed, 27 Mar 1996 16:51:36 GMT
- Organization: InternetMCI
- Message-ID: <4jbh4d$rff@news.internetmci.com>
- References: <14FEF421@cu-amiga.demon.co.uk> <4inrtg$hlp@vixen.cso.uiuc.edu> <4itcta$lpa@coranto.ucs.mun.ca> <4iutet$cb2@astfgl.idb.hist.no> <neilo-2303961948150001@d59-1.cpe.maroochydore.aone.net.au> <3156B2C7.2E09@plea.se> <4j9dcd$mmi@Venus.mcs.com> <4jamk8$dbs@daily-planet.execpc.com>
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- innuendo@mail.execpc.com (Jonathan Gapen) wrote:
-
-
- >In article <4j9dcd$mmi@Venus.mcs.com> mryba@MCS.COM (Michal L. Rybarski) writes:
- >>
- >> There's one trick SVGA(CyberGfx) cannot pull: run efficiently on 6Meg
- >> machine. And untill we have something faster than 68k family processors,
- >> some available SVGA tricks will not work either( read:they need a lot of CPU
- >> power Amigas don't have).
-
- > Well now, lets do a little math here. Let's take a typical screen, say 800
- >pixels high, 600 pixels wide, and 24 bits deep, or 3 bytes per pixel. That's
- >480,000 pixels at three bytes each: 1,440,000 bytes. Even a simple 8 bit
- >640x480 screen takes nearly 300k of memory. It's not a flaw in SVGA chipsets,
- >or CyberGraphX, it's just that high color screens take a lot of memory. As a
- >certain Ambassador once said, "And here we are, victims of mathematics!" :-)
-
- >--
- Shouldn't that be 800 wide by 600 high?
-
-
-